Arcane Lineage Enchants
Weapon glow is a quest, not a second class. Inferno is early. Everything else waits for level 35.
Enchants are the glow people screenshot after they already have a Super Class and still miss yellow. They modify a weapon. They do not press Space. This page is the obtain list and the honest jobs: Inferno, Midas, Reaper, Cursed, Frosted, Bless, and Lifesong. Live names and proc numbers move. Confirm the card on the Ultimate Trello the week you walk. The inventory layer around them sits on items and gear.
Most enchants want level 35. Inferno is the exception at level 25. If you are still buying the Caldera dagger, you do not have an enchant problem. You have a class problem.
Inferno — trial by fire
Inferno is the first real glow a damage seat should chase. The route is a parkour trial in a wall near Mount Thul / the fire approach. Community clips still say you walk into a wall, read a “trial by fire” prompt, and complete the parkour. It looks meaner than it is. Fail, retry, do not spend a life on a jump.
What it does: fire proc on hits. Multi-hit strings — Ranger Stinger, Martial Artist Barrage, Thief stab strings — light it more often than a single Pommel Strike. Pair it with Dragon-set talk or any kit that already wanted burn. Ranger and Assassin both live here.
Inferno is not a solo god mode. A burned slam you failed to Guard is still a slam.
Midas — gold and loot, after Yar’thul
Midas is the farm enchant. Community obtain still has three honest pieces:
- Beat Yar’thul so the NPC will talk.
- Find the back-of-the-bar contact in Caldera (doctor nearby, then the rear NPC).
- Sell 250 items to the Tinker. Bulk sell counts now. Slime chunks, junk, scrolls you will not use — the counter is the quest, not the gold pile.
What it does: extra drops, a damage proc, and gold when the proc kills. This is why Rogue Luck sheets and gold farm pages still name Midas in the same sentence. It is a loop enchant. It is a poor first enchant if you cannot clear the dragon yet.
Do not start Midas on a character you plan to shard next week. The Tinker counter is time you will not get back.
Reaper — lifesteal with a shard tax
Reaper is the “I want to live through chip” glow. Community obtain is one of the easier desks once you know the room — often a throne / late NPC handshake rather than a parkour. What it does on proc: damage up, lifesteal, and a regen lean that community tooltips still attach to missing lives. That last clause is why Reaper feels better on a two-life character than on a fresh three-life tourist.
Boards also still attach Lineage Shards to some Reaper recipes. Decide the job before you feed a shard into a glow. A shard can also reroll a race. Those are different buttons.
Cursed — the Westwood cave
Cursed sits on a quest plus a cave. From the Deep Forest / Westwood entrance, community clips still say turn left into a small cave. The quests page covers the “start the Cursed enchant quest” step people mix up with Pentant mark progress. Starting the quest and finishing the enchant are not the same checkbox.
Cursed is a darker identity. Read the live tooltip before you put it on a Paladin you wanted to keep friendly. Alignment and covenant flavor are not the same system, but a cursed glow on an Orderly screenshot will confuse your party more than it confuses the boss.
Frosted, Bless, Lifesong
Frosted is the slow-and-chip cousin of Inferno. Event versions have asked for Crystallized Joy. Permanent obtain moves. If a seasonal NPC is selling it, that price is the obtain. Ranger Speed sheets still list Frosted next to Inferno as the two honest damage defaults.
Bless is sustain. Support seats and high-HP Rangers take it when they wanted the Core online more than a burn proc. It is not a heal class. How to heal is still the doctor, the flask, and the covenant.
Lifesong is the support enchant. Saints, Church of Raphion ranks, and backline kits that already press Bless look here. A DPS Ranger putting Lifesong on a dagger because the name sounded nice is how people lose a damage slot.
How to pick one without a spreadsheet
- First glow on a damage seat you will keep: Inferno.
- Farm and gold loop: Midas after the dragon.
- Chip and missing-life regen: Reaper.
- Nature / Speed Ranger that already burns: Frosted or Inferno.
- Healer screenshot: Lifesong, then go back to pressing Lesser Heal.
Never enchant a starter Traveller costume and call it a tank. Armor sets live on armor. Four mix-and-match pieces live on gear. The glow goes on the weapon you will still be holding at Thorian.
What enchants will not do
They will not add a redeem code. They will not replace Trials. They will not save a missed yellow. A fully enchanted dagger that dies on the first unread slam is still a dagger. If a YouTube overlay promises a glow that “solos Metrom,” watch the bar in that clip. The glow is the least interesting part.
When Grove or a rewrite moves an obtain, this page will follow Discord, not a 2024 parkour thumbnail. Until then, walk the Inferno wall, clear the dragon for Midas, and stop hoarding Crystallized Joy for a glow you have not unlocked the level for.
Frequently Asked Questions
Quick answers to the most common questions.
What level do I need for Arcane Lineage enchants?
Inferno is the early one around level 25. Community notes still put the rest at level 35 and above.
How do I get the Midas enchant?
Clear Yar’thul, talk to the Caldera bar NPC, and sell 250 items to the Tinker. Bulk sell counts.
Which enchant is best for Ranger?
Frosted or Inferno for damage. Bless if you needed the Stellion Core to stay online. Lifesong is a support glow.
Do enchants replace a Super Class?
No. They modify a weapon. A missed yellow in Inferno is still a missed yellow.